Posted by Donovan McMurray, Mayuri Khinvasara Khabya, Mozart Louis, and Nevin Mital – Developer Relations Engineers
Hey Android Builders!
We’re the Android Developer Relations Digicam & Media group, and we’re excited to convey you one thing slightly completely different right this moment. Over the previous a number of months, we’ve been laborious at work writing pattern code and constructing demos that showcase methods to reap the benefits of all the good potential Android provides for constructing pleasant consumer experiences.
A few of these efforts can be found so that you can discover now, and a few you’ll see later all year long, however for this weblog publish we thought we’d share a number of the learnings we gathered whereas going by this train.
Seize your favourite Android plush or rubber duck, and browse on to see what we’ve been as much as!
Future-proof your app with Jetpack
Nevin Mital
Certainly one of our focuses for the previous a number of years has been bettering the developer instruments accessible for video modifying on Android. This led to the creation of the Jetpack Media3 Transformer APIs, which provide options for each single-asset and multi-asset video modifying preview and export. Right this moment, I’d wish to give attention to the Composition demo app, a pattern app that showcases a number of the multi-asset modifying experiences that Transformer allows.
I began by including a customized video compositor to exhibit how one can organize enter video sequences into completely different layouts in your ultimate composition, akin to a 2×2 grid or a picture-in-picture overlay. You may customise this by implementing a VideoCompositorSettings and overriding the getOverlaySettings technique. This object can then be set when constructing your Composition with setVideoCompositorSettings.
Right here is an instance for the 2×2 grid format:
object : VideoCompositorSettings { ... override enjoyable getOverlaySettings(inputId: Int, presentationTimeUs: Lengthy): OverlaySettings { return when (inputId) { 0 -> { // First sequence is positioned within the high left StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(-0.5f, 0.5f) // High-left part of background .construct() } 1 -> { // Second sequence is positioned within the high proper StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(0.5f, 0.5f) // High-right part of background .construct() } 2 -> { // Third sequence is positioned within the backside left StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(-0.5f, -0.5f) // Backside-left part of background .construct() } 3 -> { // Fourth sequence is positioned within the backside proper StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(0.5f, -0.5f) // Backside-right part of background .construct() } else -> { StaticOverlaySettings.Builder().construct() } } } }
Since getOverlaySettings additionally supplies a presentation time, we are able to even animate the format, akin to on this picture-in-picture instance:

Subsequent, I spent a while migrating the Composition demo app to make use of Jetpack Compose. With difficult modifying flows, it may possibly assist to reap the benefits of as a lot display screen area as is offered, so I made a decision to make use of the supporting pane adaptive layout. This manner, the consumer can fine-tune their video creation on the preview display screen, and export choices are solely proven on the similar time on a bigger show. Under, you’ll be able to see how the UI dynamically adapts to the display screen measurement on a foldable gadget, when switching from the outer display screen to the inside display screen and vice versa.
What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different gadgets and kind components, akin to the brand new Android XR platform. Proper out-of-the-box, I used to be capable of run the demo app in Home Space with the 2D UI I already had. And with some small updates, I used to be even capable of adapt the UI particularly for XR with options akin to a number of panels, and to take additional benefit of the additional area, an Orbiter with playback controls for the modifying preview.

What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different gadgets and kind components, akin to the brand new Android XR platform. Proper out-of-the-box, I used to be capable of run the demo app in Home Space with the 2D UI I already had. And with some small updates, I used to be even capable of adapt the UI particularly for XR with options akin to a number of panels, and to take additional benefit of the additional area, an Orbiter with playback controls for the modifying preview.

Orbiter( place = OrbiterEdge.Backside, offset = EdgeOffset.inside(offset = MaterialTheme.spacing.commonplace), alignment = Alignment.CenterHorizontally, form = SpatialRoundedCornerShape(CornerSize(28.dp)) ) { Row (horizontalArrangement = Association.spacedBy(MaterialTheme.spacing.mini)) { // Playback management for rewinding by 10 seconds FilledTonalIconButton({ viewModel.seekBack(10_000L) }) { Icon( painter = painterResource(id = R.drawable.rewind_10), contentDescription = "Rewind by 10 seconds" ) } // Playback management for play/pause FilledTonalIconButton({ viewModel.togglePlay() }) { Icon( painter = painterResource(id = R.drawable.rounded_play_pause_24), contentDescription = if(viewModel.compositionPlayer.isPlaying) { "Pause preview playback" } else { "Resume preview playback" } ) } // Playback management for forwarding by 10 seconds FilledTonalIconButton({ viewModel.seekForward(10_000L) }) { Icon( painter = painterResource(id = R.drawable.forward_10), contentDescription = "Ahead by 10 seconds" ) } } }
Jetpack libraries unlock premium performance incrementally
Donovan McMurray
Not solely do our Jetpack libraries have you ever coated by working persistently throughout present and future gadgets, however in addition they open the doorways to superior performance and customized behaviors to help all sorts of app experiences. In a nutshell, our Jetpack libraries purpose to make the frequent case very accessible and simple, and it has hooks for including extra customized options later.
We’ve labored with many apps who’ve switched to a Jetpack library, constructed the fundamentals, added their vital customized options, and really saved developer time over their estimates. Let’s check out CameraX and the way this incremental growth can supercharge your course of.
// Arrange CameraX app with preview and picture seize. // Be aware: setting the decision selector is optionally available, and if not set, // then a default 4:3 ratio might be used. val aspectRatioStrategy = AspectRatioStrategy( AspectRatio.RATIO_16_9, AspectRatioStrategy.FALLBACK_RULE_NONE) var resolutionSelector = ResolutionSelector.Builder() .setAspectRatioStrategy(aspectRatioStrategy) .construct() non-public val previewUseCase = Preview.Builder() .setResolutionSelector(resolutionSelector) .construct() non-public val imageCaptureUseCase = ImageCapture.Builder() .setResolutionSelector(resolutionSelector) .setCaptureMode(ImageCapture.CAPTURE_MODE_MINIMIZE_LATENCY) .construct() val useCaseGroupBuilder = UseCaseGroup.Builder() .addUseCase(previewUseCase) .addUseCase(imageCaptureUseCase) cameraProvider.unbindAll() digital camera = cameraProvider.bindToLifecycle( this, // lifecycleOwner CameraSelector.DEFAULT_BACK_CAMERA, useCaseGroupBuilder.construct(), )
After establishing the fundamental construction for CameraX, you’ll be able to arrange a easy UI with a digital camera preview and a shutter button. You should use the CameraX Viewfinder composable which shows a Preview stream from a CameraX SurfaceRequest.
// Create preview Field( Modifier .background(Coloration.Black) .fillMaxSize(), contentAlignment = Alignment.Middle, ) { surfaceRequest?.let { CameraXViewfinder( modifier = Modifier.fillMaxSize(), implementationMode = ImplementationMode.EXTERNAL, surfaceRequest = surfaceRequest, ) } Button( onClick = onPhotoCapture, form = CircleShape, colours = ButtonDefaults.buttonColors(containerColor = Coloration.White), modifier = Modifier .top(75.dp) .width(75.dp), ) } enjoyable onPhotoCapture() { // Not proven: defining the ImageCapture.OutputFileOptions for // your saved pictures imageCaptureUseCase.takePicture( outputOptions, ContextCompat.getMainExecutor(context), object : ImageCapture.OnImageSavedCallback { override enjoyable onError(exc: ImageCaptureException) { val msg = "Picture seize failed." Toast.makeText(context, msg, Toast.LENGTH_SHORT).present() } override enjoyable onImageSaved(output: ImageCapture.OutputFileResults) { val savedUri = output.savedUri if (savedUri != null) { // Do one thing with the savedUri if wanted } else { val msg = "Picture seize failed." Toast.makeText(context, msg, Toast.LENGTH_SHORT).present() } } }, ) }
You’re already on observe for a stable digital camera expertise, however what in the event you wished so as to add some further options in your customers? Including filters and results are straightforward with CameraX’s Media3 impact integration, which is one of the new features introduced in CameraX 1.4.0.
Right here’s how easy it’s so as to add a black and white filter from Media3’s built-in results.
val media3Effect = Media3Effect(
utility,
PREVIEW or IMAGE_CAPTURE,
ContextCompat.getMainExecutor(utility),
{},
)
media3Effect.setEffects(listOf(RgbFilter.createGrayscaleFilter()))
useCaseGroupBuilder.addEffect(media3Effect)
The Media3Effect object takes a Context, a bitwise illustration of the use case constants for focused UseCases, an Executor, and an error listener. Then you definately set the checklist of results you need to apply. Lastly, you add the impact to the useCaseGroupBuilder we outlined earlier.

There are various different built-in results you’ll be able to add, too! See the Media3 Effect documentation for extra choices, like brightness, coloration lookup tables (LUTs), distinction, blur, and plenty of different results.
To take your results to one more degree, it’s additionally attainable to outline your individual results by implementing the GlEffect interface, which acts as a manufacturing unit of GlShaderPrograms. You may implement a BaseGlShaderProgram’s drawFrame() technique to implement a customized impact of your individual. A minimal implementation ought to inform your graphics library to make use of its shader program, bind the shader program’s vertex attributes and uniforms, and difficulty a drawing command.
Jetpack libraries meet you the place you’re and your app’s wants. Whether or not that be a easy, fast-to-implement, and dependable implementation, or customized performance that helps the vital consumer journeys in your app stand out from the remaining, Jetpack has you coated!
Jetpack provides a basis for modern AI Options
Mayuri Khinvasara Khabya
Simply as Donovan demonstrated with CameraX for seize, Jetpack Media3 supplies a dependable, customizable, and feature-rich resolution for playback with ExoPlayer. The AI Samples app builds on this basis to thrill customers with useful and enriching AI-driven additions.
In right this moment’s quickly evolving digital panorama, customers anticipate extra from their media functions. Merely taking part in movies is not sufficient. Builders are always looking for methods to reinforce consumer experiences and supply deeper engagement. Leveraging the ability of Synthetic Intelligence (AI), notably when constructed upon sturdy media frameworks like Media3, provides thrilling alternatives. Let’s check out a number of the methods we are able to remodel the best way customers work together with video content material:
- Empowering Video Understanding: The core concept is to make use of AI, particularly multimodal fashions just like the Gemini Flash and Professional fashions, to investigate video content material and extract significant info. This goes past merely taking part in a video; it is about understanding what’s within the video and making that info readily accessible to the consumer.
- Actionable Insights: The aim is to remodel uncooked video into summaries, insights, and interactive experiences. This permits customers to shortly grasp the content material of a video and discover particular info they want or study one thing new!
- Accessibility and Engagement: AI helps make movies extra accessible by offering options like summaries, translations, and descriptions. It additionally goals to extend consumer engagement by interactive options.
A Glimpse into AI-Powered Video Journeys
The next instance demonstrates potential video journies enhanced by synthetic intelligence. This pattern integrates a number of elements, akin to ExoPlayer and Transformer from Media3; the Firebase SDK (leveraging Vertex AI on Android); and Jetpack Compose, ViewModel, and StateFlow. The code might be accessible quickly on Github.

There are two experiences specifically that I’d like to spotlight:
- HDR Thumbnails: AI can assist establish key moments within the video that might make for good thumbnails. With these timestamps, you need to use the brand new ExperimentalFrameExtractor API from Media3 to extract HDR thumbnails from movies, offering richer visible previews.
- Textual content-to-Speech: AI can be utilized to transform textual info derived from the video into spoken audio, enhancing accessibility. On Android you can too select to play audio in numerous languages and dialects thus enhancing personalization for a wider viewers.
Utilizing the best AI resolution
Presently, solely cloud fashions help video inputs, so we went forward with a cloud-based resolution.Iintegrating Firebase in our pattern empowers the app to:
- Generate real-time, concise video summaries routinely.
- Produce complete content material metadata, together with chapter markers and related hashtags.
- Facilitate seamless multilingual content material translation.
So how do you really work together with a video and work with Gemini to course of it? First, ship your video as an enter parameter to your immediate:
val promptData = "Summarize this video within the type of high 3-4 takeaways solely. Write within the type of bullet factors. Do not assume if you do not know" val generativeModel = Firebase.vertexAI.generativeModel("gemini-2.0-flash") _outputText.worth = OutputTextState.Loading viewModelScope.launch(Dispatchers.IO) { attempt { val requestContent = content material { fileData(videoSource.toString(), "video/mp4") textual content(immediate) } val outputStringBuilder = StringBuilder() generativeModel.generateContentStream(requestContent).accumulate { response -> outputStringBuilder.append(response.textual content) _outputText.worth = OutputTextState.Success(outputStringBuilder.toString()) } _outputText.worth = OutputTextState.Success(outputStringBuilder.toString()) } catch (error: Exception) { _outputText.worth = error.localizedMessage?.let { OutputTextState.Error(it) } } }
Discover there are two key elements right here:
- FileData: This part integrates a video into the question.
- Immediate: This asks the consumer what particular help they want from AI in relation to the offered video.
After all, you’ll be able to finetune your immediate as per your necessities and get the responses accordingly.
In conclusion, by harnessing the capabilities of Jetpack Media3 and integrating AI options like Gemini by Firebase, you’ll be able to considerably elevate video experiences on Android. This mix allows superior options like video summaries, enriched metadata, and seamless multilingual translations, finally enhancing accessibility and engagement for customers. As these applied sciences proceed to evolve, the potential for creating much more dynamic and clever video functions is huge.
Go above-and-beyond with specialised APIs
Mozart Louis
Android 16 introduces the brand new audio PCM Offload mode which may cut back the ability consumption of audio playback in your app, resulting in longer playback time and elevated consumer engagement. Eliminating the ability anxiousness vastly enhances the consumer expertise.
Oboe is Android’s premiere audio api that builders are ready to make use of to create excessive efficiency, low latency audio apps. A brand new function is being added to the Android NDK and Android 16 known as Native PCM Offload playback.
Offload playback helps save battery life when taking part in audio. It really works by sending a big chunk of audio to a particular a part of the gadget’s {hardware} (a DSP). This permits the CPU of the gadget to enter a low-power state whereas the DSP handles taking part in the sound. This works with uncompressed audio (like PCM) and compressed audio (like MP3 or AAC), the place the DSP additionally takes care of decoding.
This can lead to important energy saving whereas taking part in again audio and is ideal for functions that play audio within the background or whereas the display screen is off (suppose audiobooks, podcasts, music and so on).
We created the sample app PowerPlay to exhibit methods to implement these options utilizing the newest NDK model, C++ and Jetpack Compose.
Listed below are a very powerful elements!
First order of enterprise is to guarantee the gadget helps audio offload of the file attributes you want. Within the instance under, we’re checking if the gadget help audio offload of stereo, float PCM file with a pattern fee of 48000Hz.
val format = AudioFormat.Builder() .setEncoding(AudioFormat.ENCODING_PCM_FLOAT) .setSampleRate(48000) .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) .construct() val attributes = AudioAttributes.Builder() .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .setUsage(AudioAttributes.USAGE_MEDIA) .construct() val isOffloadSupported = if (Construct.VERSION.SDK_INT >= Construct.VERSION_CODES.Q) { AudioManager.isOffloadedPlaybackSupported(format, attributes) } else { false } if (isOffloadSupported) { participant.initializeAudio(PerformanceMode::POWER_SAVING_OFFLOADED) }
As soon as we all know the gadget helps audio offload, we are able to confidently set the Oboe audio streams’ efficiency mode to the brand new efficiency mode possibility, PerformanceMode::POWER_SAVING_OFFLOADED.
// Create an audio stream AudioStreamBuilder builder; builder.setChannelCount(mChannelCount); builder.setDataCallback(mDataCallback); builder.setFormat(AudioFormat::Float); builder.setSampleRate(48000); builder.setErrorCallback(mErrorCallback); builder.setPresentationCallback(mPresentationCallback); builder.setPerformanceMode(PerformanceMode::POWER_SAVING_OFFLOADED); builder.setFramesPerDataCallback(128); builder.setSharingMode(SharingMode::Unique); builder.setSampleRateConversionQuality(SampleRateConversionQuality::Medium); End result outcome = builder.openStream(mAudioStream);
Now when audio is performed again, it will likely be offloading audio to the DSP, serving to save energy when taking part in again audio.
There may be extra to this function that might be coated in a future weblog publish, totally detailing out all the new accessible APIs that can assist you optimize your audio playback expertise!
What’s subsequent
After all, we have been solely capable of share the tip of the iceberg with you right here, so to dive deeper into the samples, try the next hyperlinks:
Hopefully these examples have impressed you to discover what new and engaging experiences you’ll be able to construct on Android. Tune in to our session at Google I/O in a pair weeks to study much more about use-cases supported by options like Jetpack CameraX and Jetpack Media3!